Super Lumi Live
Update 1.2.6 (2-Boss working again!)
So a few major bugs that turned up in v1.2.0 have now been squished, including a game-breaking one on level 2-Boss which prevented players from progressing past the second area.
Sorry to everyone who experienced these game breaking bugs. This was the result of an easy mode I was planning to add to the game. I ultimately felt it would hurt the satisfaction of the experience though, so I disabled it without removing it which gave rise to a few issues like the top two notes listed below.
- Fixed major bug with camera not being in the right place on the last section of 2-Boss resulting in instant death upon entering. This is something I overlooked on testing.
- Fixed invisible platforms on some levels. Could've sworn I tested this though, sorry guys!
- A-2 (Fantoxic) now uses the correct colour scheme.
- 4-3 (Return of the Key) exposes a bug with the crush detection system after the central area. I've added a step in the corner to prevent this from happening and it also makes that area very slightly less chaotic.
- Also on 4-3, I removed the pointless platform on the top left and continued the wall up. I also moved the lasers to the background layer.
- Removed retractable spikes on 4-Boss (Tower of Power) hidden in the room with the Jump Gone Movers (yellow platforms with a !). They were accidentally placed.
- Added missing guide lines to some of the moving platforms on 4-Boss.
- Tolls still allow you to unlock them once again even after being unlocked. The root cause appears to occur when you enter the map.
Thanks for reading,
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