FragTime - Remolded
FragTime - Remolded
This update changes a lot of things but mostly it has streamlined the gameplay while adding more depth to managing ammo. It also reinforces the player to use other weapons due to the changes made to ammo drops from enemies. The enemies themselves are also more predictable to track creating more opportunities for those sweet long distance rocket kills.
The problems with the duel colour system
Before version 0.3.0 the enemies were spawned in as either one of two colours. The player could swap between colours on command and this was combined with the rule that opposite colours cause 4x damage.
The previous version also only used two types of ammo shared across all the weapons and each weapon has a set cost for ammo per shot. The ammo pools reflected each of the two colours. Ultimately though, the shared ammo concept created dull gameplay where people would only use their favourite weapon and not much else. This lost that awesome split-second feeling of picking the right weapon for the right time.
Another area of the gameplay that felt a little off was when shooting enemies with similarly coloured projectiles. The duel colour system had to encourage and account for shooting enemies with opposite coloured projectiles by having inflated health pools for the enemies. This effectively made similar coloured projectiles feel weak and even though that's the whole point to enforce swapping colours I decided I just didn't want to go in that direction for FragTime.
I want FragTime to invoke those brilliant experiences I've had with custom levels for Doom 2 over the years infused with arguably one of the greatest movement systems in all of FPS history, what the leets call VQ3 physics or Quake 3: Arena movement.
Here's a snippet of the gameplay and you can download the game below.
Thanks so much for reading and I hope you enjoy the game, Marios.
Get Frag Time
Frag Time
Frag Time combines the highly dynamic movement of Quake with the fast and frantic enemy ballet of Doom
Status | On hold |
Author | Gemi Games |
Genre | Shooter |
Tags | arenafps, First-Person, FPS, Robots, Singleplayer |
Languages | English |
Comments
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Hmm.. Doom 2 levels infused with the movement of Quake 3... You just combined my favourite aspects of these games that I grew up with and still adore to this day. Looking forward to it!
Thank you. I hope you enjoy it.
I'm sorry to say though that the game currently only has arena type levels. I would like to explore different types in the future and perhaps I should try make a Doom 2 like map to see how the gameplay and AI works in those kinds of levels.
Yeah, no sweat. Best of luck!